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Dwarf fortress quantum stockpile guide9/23/2023 ![]() ![]() I haven't used the Dump zone method, but that's not a hands-off one. I used another method that didn't use the kick feature, but was different than that one, and it didn't work, either. I used another method that doesn't use the "kick" feature and it didn't work, either. Items would pile up, but Dorfs wouldn't access them. This video explains it well for steam version: They're a bit confusing but once you figure them out its a very powerful logistics tool. ![]() Originally posted by TedDidNothingWrong:Minecarts and quantum stockpiles are exactly what you need for this. I haven't messed with it deeply and can't even get a Quantum Stockpile to work properly, no matter what design I used that the Vets in youtube tutes profess is "the way." (I have no clue why they don't work for me, truly, no matter what design I try out. (I assume it might be possible to use a Minecart system and its dependent controls to set up a Dorf computer-something, but I'm not quite sure that it hooks into enough things. That's not quite ideal, given that massive over-production has to be achieved to provide "equal" distribution, more or less. The inventory control system is kinda too basic on its face, at least, to achieve the sorts of more complex logistics one would imagine seeing in a game that has so very many crafting/production elements.Īt best, what I can work out is just a straight chain that would always have just one stockpile being fed until it is full, with production filling other stockpiles in the chain as the supply backed up. There's always an inherent balance and a straight-chain network system is very undesirable. To date, I have yet to get any such distribution system working well. This could also be applied to many, many, everythings.īut, Dorfs have built-in inefficiencies due to being gifted with Dorf brains. Basically, the receiving Stockpiles would either Draw From or be Pushed To by a Central Stockpile. I'd like to balance the distribution of Drinks between several receiving Taverns, using a central supply distribution system. (ie: Drink Zones in multiple Taverns getting supplied more-or-less equally from a centralized supply stockpile.) Desired Goal: To have several of one Stockpile Zone type being fed or drawing from a central Feeder Stockpile and receiving fairly balanced inventory supply between them. ![]()
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